Aerospace Engineering Student | CAD, FEA, CFD Enthusiast
Lead the design, fabrication, and testing of active aerodynamic airbrakes, optimizing weight, reliability, and flight performance. Managed a 29-member cross-disciplinary team and applied CAD, FEA, and CFD tools to validate systems. Achieved 1st Place in 10k COTS and Overall Runner-Up at IREC 2025.
Developed a carpool system to alleviate congestion, designed a Visual Basic simulation, and created a Python script for interactive parent mapping to improve coordination.
Designed and programmed a 3D version of Tetris, applying algorithmic logic and graphics programming principles.
Created a small mechanical assembly in SolidWorks, focusing on design efficiency and manufacturability.
Built a physics-based lunar lander game to simulate spacecraft control and landing challenges.
Participated in robotics competitions, contributing to mechanical design, programming, and team coordination.